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Escape Sequence

About

Escape Sequence is a 3D First Person Shooter with rogue-like elements and fast-paced combat.

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My Role

  • Level design

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  • User research

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  • Gameplay design

My Contribution

  • Tutorial level

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  • Adjusted procedural level generation parameters

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  • Tweaked enemy spawn rates and stats

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  • Ran multiple playtests weekly

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Design Process

  • Created new tutorial level to explain the win state and simplify player interactions​

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  • Tweaked level generation system to promote verticality

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  •  Designed and implemented objective arrow sprites

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What Went Wrong?

  • Onboarded during final months of development

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  • Not enough time to polish movement and gunplay

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  • Used band-aid solutions due to lack of time

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What Went Right?

  • Became a good portfolio piece for everyone

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  • Efficient distribution of tasks among teammates​

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  • Productive and motivational meetings ​

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Game Download

EXE

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