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Escape Sequence
About
Escape Sequence is a 3D First Person Shooter with rogue-like elements and fast-paced combat.
My Role
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Level design
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User research
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Gameplay design
My Contribution
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Tutorial level
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Adjusted procedural level generation parameters
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Tweaked enemy spawn rates and stats
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Ran multiple playtests weekly
What Went Wrong?
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Onboarded during final months of development
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Not enough time to polish movement and gunplay
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Used band-aid solutions due to lack of time
What Went Right?
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Became a good portfolio piece for everyone
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Efficient distribution of tasks among teammates
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Productive and motivational meetings
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